Fish_GuideCFG.lua 1.2 KB

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  1. Fish_GuideCFG = {}
  2. function Fish_GuideCFG:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function Fish_GuideCFG:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Name = "帮助引导", NeedLevel = 1, TipsInfo = ""}
  11. self.datas[2] = {ID = 2, Name = "锁定引导", NeedLevel = 2, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}锁定鱼可{color=0xFFE86008}提升命中{color=0xFFFFFFFF}"}
  12. self.datas[3] = {ID = 3, Name = "激光引导", NeedLevel = 4, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}必杀{color=0xFFFFFFFF}可以使用必杀"}
  13. self.datas[4] = {ID = 4, Name = "炮台引导", NeedLevel = 8, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}炮台{color=0xFFFFFFFF}可以更换炮台"}
  14. self.datas[5] = {ID = 5, Name = "散弹引导", NeedLevel = 10, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}散射{color=0xFFFFFFFF}可以使用散射"}
  15. self.datas[6] = {ID = 6, Name = "导弹引导", NeedLevel = 5, TipsInfo = "{fontname=Common2/FZY3JW.TTF,fontsize=36}点击{color=0xFFE86008}导弹{color=0xFFFFFFFF}可以使用导弹"}
  16. end
  17. Fish_GuideCFG:init()