Fish_SeniorPrizeWeight.lua 1.4 KB

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  1. Fish_SeniorPrizeWeight = {}
  2. function Fish_SeniorPrizeWeight:getData(key)
  3. if self.datas == nil then
  4. return nil
  5. end
  6. return self.datas[key]
  7. end
  8. function Fish_SeniorPrizeWeight:init()
  9. self.datas = {}
  10. self.datas[1] = {ID = 1, Type = 1, graphID = 1, Weight = 1, DivideJackpotRate = 50, ItemID = 0, ItemCount = 0, JackpotValue = 0}
  11. self.datas[2] = {ID = 2, Type = 1, graphID = 1, Weight = 24, DivideJackpotRate = 20, ItemID = 0, ItemCount = 0, JackpotValue = 0}
  12. self.datas[3] = {ID = 3, Type = 1, graphID = 1, Weight = 500, DivideJackpotRate = 5, ItemID = 0, ItemCount = 0, JackpotValue = 0}
  13. self.datas[4] = {ID = 4, Type = 1, graphID = 1, Weight = 9475, DivideJackpotRate = 0, ItemID = 0, ItemCount = 0, JackpotValue = 0}
  14. self.datas[5] = {ID = 5, Type = 2, graphID = 2, Weight = 1500, DivideJackpotRate = 0, ItemID = 96, ItemCount = 1, JackpotValue = 14000000}
  15. self.datas[6] = {ID = 6, Type = 2, graphID = 3, Weight = 4000, DivideJackpotRate = 0, ItemID = 94, ItemCount = 1, JackpotValue = 2000000}
  16. self.datas[7] = {ID = 7, Type = 2, graphID = 4, Weight = 2400, DivideJackpotRate = 0, ItemID = 1, ItemCount = 3000000, JackpotValue = 1}
  17. self.datas[8] = {ID = 8, Type = 2, graphID = 5, Weight = 2100, DivideJackpotRate = 0, ItemID = 1, ItemCount = 1800000, JackpotValue = 1}
  18. self.datas[9] = {ID = 9, Type = 2, graphID = 6, Weight = 2000, DivideJackpotRate = 0, ItemID = 337, ItemCount = 10, JackpotValue = 2000000}
  19. end
  20. Fish_SeniorPrizeWeight:init()