Fish_FreeLotteryCFG.h 900 B

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  1. #pragma once
  2. #include <map>
  3. struct Fish_FreeLotteryCFGData
  4. {
  5. //key
  6. int mID;
  7. //说明
  8. std::string mInfo;
  9. //最小奖池
  10. int mBaseGold;
  11. //可抽彩券价值
  12. int mLotteryValue;
  13. //奖励物品1
  14. std::vector<std::string> mAwardItem1;
  15. //奖励物品2
  16. std::vector<std::string> mAwardItem2;
  17. //奖励物品3
  18. std::vector<std::string> mAwardItem3;
  19. //奖励物品4
  20. std::vector<std::string> mAwardItem4;
  21. //奖励物品5
  22. std::vector<std::string> mAwardItem5;
  23. //奖励物品6
  24. std::vector<std::string> mAwardItem6;
  25. };
  26. class Fish_FreeLotteryCFG
  27. {
  28. public:
  29. private:
  30. static std::auto_ptr<Fish_FreeLotteryCFG> msSingleton;
  31. public:
  32. int GetCount();
  33. const Fish_FreeLotteryCFGData* GetData(int ID);
  34. const std::map<int, Fish_FreeLotteryCFGData>& GetMapData();
  35. void Load();
  36. void LoadLua();
  37. void Reload();
  38. static Fish_FreeLotteryCFG* GetSingleton();
  39. static void Release();
  40. private:
  41. std::map<int, Fish_FreeLotteryCFGData> mMapData;
  42. };