M_ActivityFortuenTaskCFG.h 840 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivityFortuenTaskCFGData
  4. {
  5. //任务ID
  6. int mId;
  7. //任务描述
  8. std::string mDesc;
  9. //完成条件类型
  10. int mCompleteType;
  11. //特殊参数,填0不生效。对任务捕获指定鱼需要填写
  12. std::vector<int> mCompleteParam;
  13. //完成计数
  14. int mCompleteCount;
  15. //达到天数
  16. int mDays;
  17. //奖励物品ID
  18. std::vector<int> mAwardItemIDs;
  19. //奖励物品数量
  20. std::vector<int> mAwardItemCounts;
  21. };
  22. class M_ActivityFortuenTaskCFG
  23. {
  24. public:
  25. private:
  26. static std::auto_ptr<M_ActivityFortuenTaskCFG> msSingleton;
  27. public:
  28. int GetCount();
  29. const M_ActivityFortuenTaskCFGData* GetData(int Id);
  30. const std::map<int, M_ActivityFortuenTaskCFGData>& GetMapData();
  31. void Load();
  32. void LoadLua();
  33. void Reload();
  34. static M_ActivityFortuenTaskCFG* GetSingleton();
  35. static void Release();
  36. private:
  37. std::map<int, M_ActivityFortuenTaskCFGData> mMapData;
  38. };