M_ActivitySailingaTreasureCFG.h 847 B

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  1. #pragma once
  2. #include <map>
  3. struct M_ActivitySailingaTreasureCFGData
  4. {
  5. //编号
  6. int mId;
  7. //VIP等级
  8. int mType;
  9. //宝箱资源
  10. std::string mResources;
  11. //奖励物品ID
  12. std::vector<int> mAwardItemID;
  13. //奖励物品数量
  14. std::vector<int> mAwardItemCounts;
  15. //特权详情名称
  16. std::vector<std::string> mPrivilegeName;
  17. //特权详情资源
  18. std::vector<std::string> mPrivilegedResources;
  19. };
  20. class M_ActivitySailingaTreasureCFG
  21. {
  22. public:
  23. private:
  24. static std::auto_ptr<M_ActivitySailingaTreasureCFG> msSingleton;
  25. public:
  26. int GetCount();
  27. const M_ActivitySailingaTreasureCFGData* GetData(int Id);
  28. const std::map<int, M_ActivitySailingaTreasureCFGData>& GetMapData();
  29. void Load();
  30. void LoadLua();
  31. void Reload();
  32. static M_ActivitySailingaTreasureCFG* GetSingleton();
  33. static void Release();
  34. private:
  35. std::map<int, M_ActivitySailingaTreasureCFGData> mMapData;
  36. };