M_ShieldGame.h 613 B

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  1. #pragma once
  2. #include <boost/unordered_map.hpp>
  3. #include <vector>
  4. struct M_ShieldGameData
  5. {
  6. //ÇþµÀID
  7. int mChannelID;
  8. // ÌØÊ⿪·ÅÏÞÖÆÓÎÏ·
  9. std::vector<int> mGameList;
  10. //²¶ÓãµÈ¼¶ÏÞÖÆ
  11. std::vector<int> mOpenLvList;
  12. };
  13. class M_ShieldGame
  14. {
  15. public:
  16. private:
  17. static std::auto_ptr<M_ShieldGame> msSingleton;
  18. public:
  19. int GetCount();
  20. const M_ShieldGameData* GetData(int ChannelID);
  21. boost::unordered_map<int, M_ShieldGameData>& GetMapData();
  22. void Reload();
  23. void Load(const std::string& path);
  24. void Load();
  25. static M_ShieldGame* GetSingleton();
  26. private:
  27. boost::unordered_map<int, M_ShieldGameData> mMapData;
  28. };