M_Global_Config.ts 1.2 KB

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  1. // Key:Key, Desc:备注, IntValue:数值, IntListValue:数值列表, StrValue:字符串, StrListValue:字符串列表, BoolValue:布尔值参数
  2. export default class M_Global_Config {
  3. private static data =
  4. {"TestKey1":{"Key":"TestKey1","Desc":"XX字段","IntValue":1,"IntListValue":[2,3],"StrValue":"","StrListValue":["lbt","lbbt"],"BoolValue":true}
  5. ,"TestKey2":{"Key":"TestKey2","Desc":"XX说明","IntValue":2,"IntListValue":[],"StrValue":"lbt","StrListValue":[],"BoolValue":false}
  6. ,"dropGL":{"Key":"dropGL","Desc":"道县id8 随机强化石打开获取权重,权重","IntValue":0,"IntListValue":[10,20,50,30],"StrValue":"","StrListValue":[],"BoolValue":false}
  7. ,"dropID":{"Key":"dropID","Desc":"道县id8 随机强化石打开获取道具ID,道具ID","IntValue":0,"IntListValue":[11,22,15,13],"StrValue":"","StrListValue":[],"BoolValue":false}
  8. }// Key:Key, Desc:备注, IntValue:数值, IntListValue:数值列表, StrValue:字符串, StrListValue:字符串列表, BoolValue:布尔值参数
  9. static getData(key: any): any {
  10. if (key == null || key == undefined)
  11. return null;
  12. return this.data[key];
  13. }
  14. static getAllData(): any {
  15. return this.data;
  16. }
  17. }