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- #pragma once
- #include <boost/unordered_map.hpp>
- #include <vector>
- struct Fish_SceneCFGData
- {
- //ID
- int mID;
- //场景名字
- std::string mResName;
- //资源路径
- std::string mResPath;
- //预加载资源
- std::vector<std::string> mPreloadResource;
- //是否特殊场景
- bool mIsSpecial;
- };
- class Fish_SceneCFG
- {
- public:
- private:
- static std::auto_ptr<Fish_SceneCFG> msSingleton;
- public:
- int GetCount();
- const Fish_SceneCFGData* GetData(int ID);
- boost::unordered_map<int, Fish_SceneCFGData>& GetMapData();
- void Reload();
- void Load(const std::string& path);
- void Load();
- static Fish_SceneCFG* GetSingleton();
- private:
- boost::unordered_map<int, Fish_SceneCFGData> mMapData;
- };
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